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Devlog

  • Some Images of current state
    January 18, 2021 by Osgynn
    Just a few images to show the project current state. A video of Osawan Cave: The map design of our first combat map (symetrical): A video of Osawan forest:... Continue reading
  • Devlog 2: Making of a character editor (in ue4 blueprints)
    May 10, 2020 by Osgynn#game dev, #tool design, #tutorial, #making of
    Making of a character editor in ue4.24 At the end of april, I decided to start working on a new character editor. This one is not for the player but more for me, to design and test player and NPCs. Be... Continue reading
  • Devlog 1: Modeling the terrain of Orisia
    April 28, 2020 by Osgynn#terrain, #level design, #landscape, #open world
    The Covid lockdown hasn’t been easy but it gave us, at least for me, some time. Some time to think and time to work on what we love. I have been able to spend more time working on my game, currently... Continue reading
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